Sunday, 21 April 2013

Chaos Orb: Polar Bear Character

Some preliminary sketches for a polar bear character from chaos orb that never materialised.



Friday, 29 March 2013

Siege of Inaolia - Cave Arena Concept

Key: Red - Enemy spawn points
Green - Small health pickups
Blue - Large health pickups



A quick sketch, bringing the first level design into 3D

Creating the mood and scale of the environment, added a stream that runs towards the small lake, pools of water make the otherwise empty area on the right more interesting. Gameplay-wise, the the water could be used strategically - if it slows players and/or enemies. Colour will be added later.

Tuesday, 19 March 2013

Esaya updates

Skin re-done, changed face and hair to make her look younger and fairer, added shading, some detail and a quick background

New face close up:

Monday, 11 March 2013

Changed boots, hair and other details, added bow (may be changed to a more flamboyant design more fitting for a thief queen) I will experiment with adding jewelery/details to accentuate her royal class.


Monday, 4 March 2013

Esaya - small update

Changing the Esaya concept clothing as is was decided that we are going to keep away from the typical female armour (or lack of it) scheme, This is just a quick realisation of ideas - still isn't capturing the feeling of a 'thief queen' to me... will probably be changed to some kind of ornate leather armour for the final design.



Wednesday, 27 February 2013

Research - More Desert

Another small update from my landscapes research project: not really thinking about composition much here, just some colour theory practice.

Monday, 25 February 2013

Siege of Inaolia - Esaya Character Concept


 I started by doing some quick sketches of potential poses with the thief/assassin theme in mind.


 Settled on this simple pose as it will show the whole body of the character without being too boring.


 The final line drawing, I added some armour but kept most of her attire fabric as it is more fitting for a thief who would value the ability to move around silently.


Starting to block in some colour here, decided on a blue/black colour scheme.


Filling in the details, shouldn't take long to finish now.

Wednesday, 20 February 2013

Research - Desert

More from my research project, looking at desert landscapes this time.





New Team, New Game: Seige of Inaolia

After hearing the news that the Chaos Orb project has been cancelled for the time being I heard about another project called Siege of Inaolia. 
The main themes of the story are not too different from that of Chaos Orb and it has some really nice concepts. Here's an environment piece I've been working on for one of their level designers.

The progress shot I sent, establishing the 'feel' for this small abandoned camp. It's still fairly blocky at this point.

Very nearly finished here, filled out the trees and added highlights to make them fit the rest of the spring/summer scene.

Wednesday, 13 February 2013

Research Project - Caves

A few quick paintings from my research project, looking at cave environments at the moment.




Chaos Orb Update

Trying out some colour, not finshed yet.

Finalising the b&w sketch.

Small variations to the final design.




Really not happy with this one, but it was rushed out for a game announcement later that day.

Wednesday, 12 December 2012

Research Project - Landscapes and Backgrounds 01

Original Image.

Altering the landscape to create a different mood/ tell a different story.

With colour.



Chaos Orb - Demon Rocket



We went for the skeletal design for the demon character, these are the first concept sketches of the rocket he flies, just establishing size and general rocket shape at this point.

Tuesday, 13 November 2012

OLIO

OLIO - Pandora's Box
Alex Robinson



After reading into the story of Pandora's Box, I thought it would be interesting to bring it into a futuristic setting. I decided that all of the separate sins that Pandora releases upon the world when she opens the box could be summed up into one 'evil'. This would help me to keep the story fairly short so it will fit onto the double page spread I have been given to work on.

Idea development.
I started by creating 12 separate thumbnail drawings, I used these to help bring my initial ideas to life and perhaps give me some new ones along the way.


[clockwise, starting from top left]
1.) When I think 'futuristic' I imagine robots, mechanized beings and powerful computers, with this first thumbnail sketch I started thinking about making Pandora's box a file or program on a computer that when opened would cause havoc, much like a present day computer virus. This first image is the office of a technician that creates and works on robots, the figures that surround the desk are his creations in various stages of completion

2.) This image would take up a whole page, this would be the moment when the robots have malfunctioned or been infected with the virus. I like the roughness of the image and the ribs give it a human-like appearance. I think if people see human qualities in the image they with find it more disturbing than a huge tank-like machine.

3.) The moment when we discover that the machines have malfunctioned, a terrifying sight as the huge, black, steaming robot crumples the computer screens like paper.

4.) A new idea: one of the robots is not affected by the virus, this is 'hope'. here it is escaping with a hard drive that contains the only program that can stop the evil robots. Naturally the infected bots are giving chase. The fate of the human race hangs in the balance.


[clockwise, starting from top left]
1.) While the robot technician takes a break from his desk, the massive army machine slowly begins to creak and move as the virus takes hold.

2.) A variation of the same moment as in number 3 above, a metal arm suddenly and violently smashes through the computer monitor and grabs Pandora. This occurs moments after she has opened the file that corrupts the machines.

3.) Before the disaster, machines creating machines.

4.) Either: An infected robot escapes destruction, the army have been called in to attempt to control the computer virus outbreak.
Or: 'Hope' escapes from pursuing infected robots by jumping through a window high above the ground, his metal body may not survive the fall.


[clockwise, starting from top left]
1.) The moment of infection, the virus passes from robot to robot through charging/uplink cables. I like the cable in the background of this image, as it creates depth and highlights the importance of the cables in transferring the virus.

2.) Hope grapples with one of the infected robots, in this interpretation the virus has begun to change the size and shape of the robots as well as the behavior.

3.) A change from the angular robot designs, This image is slightly more faithful to the original story, the evil robots/skeletons are climbing from their storage containers, they were locked in when humans discovered their evil intentions but Pandora has accidentally opened the locks.

4.) Another new idea, hope is created when one of the machines is captured and controlled by a human pilot, He will fight to save humankind.


This image shows the whole process from robot manufacture up to their rebellion and destruction of their surroundings. In this idea one robot is still inside the manufacturing machine when the process is shut down, this is the creation of Hope.

Page layout roughs:



In this story Pandora is not the girl's name, but the name of an email she receives, there is an attachment on the email. This is the virus that awakens the robots and causes them to rebel against their masters. I tried to link the panels with the theme of 'eyes' by hiding all but the top half of the girl's head and using the shadow in the final panel to hide a lot of the detail.


Similar to the first, but in this version she realises what she has done and presses the emergency stop button in the factory, trapping the last robot in the machine and creating Hope.

Out of the two page layouts I think the first one works much better, the theme of eyes throughout the story brings the whole image together and the narrative is easy to read. I don't think the second rough will work very well over two pages. I will use this as the base for my final piece.




I had originally planned to use a red/orange colour scheme for my final piece, I like the blood-red that many would associate with danger however I don't think this colour scheme shows the futuristic setting i'm trying to create.


The finished grey-scale image before colouring, I kept the electricity because I think it adds a danger aspect to the image.

Final Piece


The Finished final piece. I really like the blue and purple with a small amount of yellow/orange highlighting, I overlaid some of my own textures to try to make the image a little more 'gritty'. I left some of the brush strokes rough so the eye is drawn towards the areas of the image that have finer detail.

Influences:

Feng Zhu

   

I like the pale, washed out colours in some of Feng Zhu's illustrations, I started this project with the intention of recreating this look but eventually decided that a bright, punchy colour theme would be more interesting.

Luke Mancini



Stanley Lau

 

  

Stanley Lau was the main influence on my final colouring technique, his illustrations are usually brightly coloured and they include areas of rough and very smooth shading in the same image.