Friday, 29 March 2013

Siege of Inaolia - Cave Arena Concept

Key: Red - Enemy spawn points
Green - Small health pickups
Blue - Large health pickups



A quick sketch, bringing the first level design into 3D

Creating the mood and scale of the environment, added a stream that runs towards the small lake, pools of water make the otherwise empty area on the right more interesting. Gameplay-wise, the the water could be used strategically - if it slows players and/or enemies. Colour will be added later.

No comments:

Post a Comment