Friday, 29 March 2013

Siege of Inaolia - Cave Arena Concept

Key: Red - Enemy spawn points
Green - Small health pickups
Blue - Large health pickups



A quick sketch, bringing the first level design into 3D

Creating the mood and scale of the environment, added a stream that runs towards the small lake, pools of water make the otherwise empty area on the right more interesting. Gameplay-wise, the the water could be used strategically - if it slows players and/or enemies. Colour will be added later.

Tuesday, 19 March 2013

Esaya updates

Skin re-done, changed face and hair to make her look younger and fairer, added shading, some detail and a quick background

New face close up:

Monday, 11 March 2013

Changed boots, hair and other details, added bow (may be changed to a more flamboyant design more fitting for a thief queen) I will experiment with adding jewelery/details to accentuate her royal class.


Monday, 4 March 2013

Esaya - small update

Changing the Esaya concept clothing as is was decided that we are going to keep away from the typical female armour (or lack of it) scheme, This is just a quick realisation of ideas - still isn't capturing the feeling of a 'thief queen' to me... will probably be changed to some kind of ornate leather armour for the final design.